The two charts compare the
populations of France and India in terms of age distribution by gender in the year 1984.
It is clear that the population of India was
younger than that of France in 1984, with a noticeably larger proportion of
people aged under 20.
France, on the other hand, had a significantly larger percentage
of elderly inhabitants.
In India, close to 14% of people were aged 5 or under, and each five-year age bracket above this contained an increasingly smaller
proportion of the
population.
France’s population, by
contrast, was more evenly
distributed across the
age ranges, with similar figures (around 7% to 8% of all people) for each five-year cohort between the ages of 0 and 40.
Somewhere between 10% and 15%
of all French people were aged 70 or older, but the equivalent figure for India was only 2%.
Looking more closely at
gender, there was a noticeably higher proportion of French women than men in
every cohort from age 50 upwards.
For example, almost 3% of
French 70- to 75-year-olds were women, while just under 2% were men.
No significant gender
differences can be seen on
the Indian population chart.
Bài 2
The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld
devices, from 2000
to 2006.
It is clear that sales of
games for three out of the four platforms rose each year, leading to a significant
rise in total
global turnover over the 7-
year period.
Sales figures for handheld games were at least twice as high as those for any other platform in almost
every year.
In 2000, worldwide sales of handheld games stood at around $11
billion, while console games earned just under $6 billion.
No figures are given for
mobile or online games in that year. Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for
consoles decreased by $2 billion.
Mobile phone and online games
started to become popular, with sales reaching around $3 billion in 2003.
In 2006, sales of handheld,
online and mobile games reached
peaks of 17, 9
and 7 billion dollars respectively.
By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion.
Sample
#46
The earth is being filled with waste material such as plastic bags
and other rubbish. Is this really happening? What are some solutions to this
problem? Gives reasons for your answer and include any relevant examples from
your own knowledge or experience.
model answer:
Over the past few
decades, the increasing amount of industrial wastes and household garbage has
become a major problem in many countries.
People have
questioned what caused this problem and what can be done to improve the
situation.
In my opinion,
two of the most critical causes of this waste material problem are the
increased consumption and a shortage of space for landfill.
To begin with,
modern lifestyle has contributed greatly to the increasing amount of waste and
garbage we produce everyday.
In other words,
we have turned into a materialistic and mass-consumption society where we use
more and throw away more than ever before.
Moreover,
countries are running out of space to store garbage and waste material.
In fact, securing
land for waste disposal raises controversies in many countries.
To solve this intractable
problem, every citizen needs to participate in producing less garbage.
For example, we
can bring our own personal shopping bags instead of using plastic bags provided
by stores and shops.
Besides, the
government can enforce stricter laws on companies to use biodegradable
packaging or use recycled material.
Indeed, this
alone can eliminate much of the waste which is sent to at land fills.
Companies can
also contribute by developing new raw material which is recyclable and will
ultimately lead to less garbage.
One good example
of this is that tire companies develop new tires for cars which are not made of
rubber but of new biodegradable material.
As discussed
above, individuals, business and the government can share the responsibility to
reduce the amount of waste material and to save the earth.
I hope that in
the future our offspring will be better off with the well-preserved
environment.
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